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              Lightscape Viewset (light-06)  
              
              The Lightscape Visualization System from Discreet Logic represents 
                a new generation of computer graphics technology that combines 
                proprietary radiosity algorithms with a physically based lighting 
                interface.  
              Lighting 
               The most significant feature of Lightscape is its ability to 
                accurately simulate global illumination effects. The system contains 
                two integrated visualization components. The primary component 
                utilizes progressive radiosity techniques and generates view-independent 
                simulations of the diffuse light propagation within an environment. 
                Subtle but significant effects are captured, including indirect 
                illumination, soft shadows, and color bleeding between surfaces. 
                A post process using ray tracing techniques adds specular highlights, 
                reflections, and transparency effects to specific views of the 
                radiosity solution. 
                Interactivity 
              Most rendering programs calculate the shading of surfaces at 
                the time the image is generated. Lightscape's radiosity component 
                precalculates the diffuse energy distribution in an environment 
                and stores the lighting distribution as part of the 3D model. 
                The resulting lighting "mesh" can then be rapidly displayed. Using 
                OpenGL display routines, Lightscape takes full advantage of the 
                advanced 3D graphics capabilities of SGI workstations or PC-based 
                OpenGL-compliant graphic acceleration boards. Lightscape allows 
                you to interactively move through fully simulated environments. 
               
               Progressive Refinement 
              Lightscape utilizes a progressive refinement 
                radiosity algorithm that produces useful visual results almost 
                immediately upon processing. The quality of the visualization 
                improves as the process continues. In this way, the user has total 
                control over the quality (vs. time) desired to perform a given 
                task. At any point in the solution process, users can alter the 
                characteristic of a light source or surface material and the system 
                will rapidly compensate and display the new results without the 
                need for restarting the solution. This flexibility and performance 
                allow users to rapidly test various lighting and material combinations 
                to obtain precisely the visual effect desired. 
              There are four tests specified by the viewset that represent 
                the most common operations performed by the Lightscape Visualization 
                System:  
                  
              
                 
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                     Test 
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                     Weight (%) 
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                     Description  
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                     1 
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                     Walkthrough wireframe rendering of "Cornell Box" model 
                      using line loops with colors supplied per vertex.  
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                     2 
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                     Full-screen walkthrough solid rendering of "Cornell Box" 
                      model using smooth-shaded z-buffered quads with colors supplied 
                      per vertex.  
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                     3 
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                     Walkthrough wireframe rendering of 750K-quad Parliament 
                      Building model using line loops with colors supplied per 
                      vertex.  
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                     4 
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                     Full-screen walkthrough solid rendering of 750K-quad Parliament 
                      Building model using smooth-shaded z-buffered quads with 
                      colors supplied per vertex.  
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