|     3ds max Viewset (3dsmax-04) The 3dsmax-04 viewset was created from traces of the graphics 
                workload generated by 3ds max 3.1. To ensure a common comparison 
                point, the OpenGL plug-in driver from Discreet was used during 
                tracing. The models for this viewset came from the SPECapc 3ds max 3.1 
                benchmark. Each model was measured with two different lighting 
                models to reflect a range of potential 3ds max users. The high-complexity 
                model uses five to seven positional lights as defined by the SPECapc 
                benchmark and reflects how a high-end user would work with 3ds 
                max. The medium-complexity lighting models uses two positional 
                lights, a more common lighting environment. The viewset is based on a trace of the running application and 
                includes all the state changes found during normal 3ds max operation. 
                Immediate-mode OpenGL calls are used to transfer data to the graphics 
                subsystem. As with the SPECapc test, tests are weighted 1/3 smooth-shaded, 
                1/3 facet-shaded, and 1/3 wireframe. 
                 
                  | Test  | Weight  | Description  |   
                  | 1  | 5.5 | Juggler, smooth-shaded, medium-complexity lighting |   
                  | 2  | 5.5 | Juggler, smooth-shaded, high-complexity lighting  |   
                  | 3  | 5.5 | Juggler, facet-shaded, medium-complexity lighting |   
                  | 4  | 5.5 | Juggler, facet-shaded, high-complexity lighting.  |   
                  | 5  | 17.0 | Juggler, wireframe |   
                  | 6  | 5.5 | Architecture scene, smooth-shaded, medium-complexity lighting  |   
                  | 7  | 5.5 |  Architecture scene, smooth-shaded, high-complexity lighting  |   
                  | 8  | 5.5 | Architecture scene, facet-shaded, medium-complexity lighting |   
                  | 9  | 5.5 | Architecture scene, facet-shaded, high-complexity lighting |   
                  | 10 | 17.0 | Architecture scene, wireframe |   
                  | 11 | 5.5 | Landscape scene, smooth-shaded, medium-complexity lighting |   
                  | 12  | 5.5 | Landscape scene, smooth-shaded, high-complexity lighting |   
                  | 13 | 5.5 | Landscape scene, facet-shaded, medium-complexity lighting |   
                  | 14 | 5.5 | Landscape scene, facet-shaded, high-complexity lighting |  |