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Standard Performance Evaluation Corporation

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3ds max Viewset (3dsmax-04)

The 3dsmax-04 viewset was created from traces of the graphics workload generated by 3ds max 3.1. To ensure a common comparison point, the OpenGL plug-in driver from Discreet was used during tracing.

The models for this viewset came from the SPECapc 3ds max 3.1 benchmark. Each model was measured with two different lighting models to reflect a range of potential 3ds max users. The high-complexity model uses five to seven positional lights as defined by the SPECapc benchmark and reflects how a high-end user would work with 3ds max. The medium-complexity lighting models uses two positional lights, a more common lighting environment.

The viewset is based on a trace of the running application and includes all the state changes found during normal 3ds max operation. Immediate-mode OpenGL calls are used to transfer data to the graphics subsystem.

As with the SPECapc test, tests are weighted 1/3 smooth-shaded, 1/3 facet-shaded, and 1/3 wireframe.

Test 

Weight 

Description 

5.5

Juggler, smooth-shaded, medium-complexity lighting

5.5

Juggler, smooth-shaded, high-complexity lighting 

5.5

Juggler, facet-shaded, medium-complexity lighting

5.5

Juggler, facet-shaded, high-complexity lighting. 

17.0

Juggler, wireframe

5.5

Architecture scene, smooth-shaded, medium-complexity lighting 

5.5

Architecture scene, smooth-shaded, high-complexity lighting 

8

5.5

Architecture scene, facet-shaded, medium-complexity lighting

9

5.5

Architecture scene, facet-shaded, high-complexity lighting

10

17.0

Architecture scene, wireframe

11

5.5

Landscape scene, smooth-shaded, medium-complexity lighting

12

5.5

Landscape scene, smooth-shaded, high-complexity lighting

13

5.5

Landscape scene, facet-shaded, medium-complexity lighting

14

5.5

Landscape scene, facet-shaded, high-complexity lighting