| Lightscape Viewset (light-06) 
          
 
 
 The Lightscape Visualization System from Discreet Logic 
        represents a new generation of computer graphics technology that combines 
        proprietary radiosity algorithms with a physically based lighting interface. 
         
       Lighting 
        The most significant feature of Lightscape is its 
        ability to accurately simulate global illumination effects. The system 
        contains two integrated visualization components. The primary component 
        utilizes progressive radiosity techniques and generates view-independent 
        simulations of the diffuse light propagation within an environment. Subtle 
        but significant effects are captured, including indirect illumination, 
        soft shadows, and color bleeding between surfaces. A post process using 
        ray tracing techniques adds specular highlights, reflections, and transparency 
        effects to specific views of the radiosity solution.  
        InteractivityMost rendering programs calculate the shading of surfaces 
      at the time the image is generated. Lightscape's radiosity component precalculates 
      the diffuse energy distribution in an environment and stores the lighting 
      distribution as part of the 3D model. The resulting lighting "mesh" can 
      then be rapidly displayed. Using OpenGL display routines, Lightscape takes 
      full advantage of the advanced 3D graphics capabilities of SGI workstations 
      or PC-based OpenGL-compliant graphic acceleration boards. Lightscape allows 
      you to interactively move through fully simulated environments.  Progressive 
        RefinementLightscape utilizes a progressive refinement radiosity algorithm 
      that produces useful visual results almost immediately upon processing. 
      The quality of the visualization improves as the process continues. In this 
      way, the user has total control over the quality (vs. time) desired to perform 
      a given task. At any point in the solution process, users can alter the 
      characteristic of a light source or surface material and the system will 
      rapidly compensate and display the new results without the need for restarting 
      the solution. This flexibility and performance allow users to rapidly test 
      various lighting and material combinations to obtain precisely the visual 
      effect desired. There are four tests specified by the viewset that represent 
        the most common operations performed by the Lightscape Visualization System: 
        
 
         
          | Test | Weight | Description |   
          | 1 | 25% | Walkthrough wireframe rendering of "Cornell Box" 
            model using line loops with colors supplied per vertex. |   
          | 2 | 25% | Full-screen walkthrough solid rendering of "Cornell 
            Box" model using smooth-shaded z-buffered quads with colors supplied 
            per vertex. |   
          | 3 | 25% | Walkthrough wireframe rendering of 750K-quad Parliament 
            Building model using line loops with colors supplied per vertex. |   
          | 4 | 25% | Full-screen walkthrough solid rendering of 750K-quad 
            Parliament Building model using smooth-shaded z-buffered quads with 
            colors supplied per vertex. |  
 
         
          | Test # | Weight (%) | Testing Parameters (Also see default parameters) |   
          | 1 | 25% | -qd box -rm LINE -cp VERTEX -wt |   
          | 2 | 25% | -qd box -rm QUAD -cp VERTEX -zb -bt 30 -xws 1248 
            -yws 960 -wt |   
          | 3 | 25% | -qd parlment -rm LINE -cp VERTEX -wt |   
          | 4 | 25% | -qd parlment -rm QUAD -cp VERTEX -zb -bt 
            30 -xws 1248 -yws 960 -wt |  |